Nikolaos TsikinisXR Developer | Unity & Unreal Engine Specialist

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+44 7708 272 032
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EMAIL ADDRESS
ntsikinis1990@gmail.com
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About Me

/Who I Am

A versatile XR-oriented C#/C++ Software Developer with a proven track record in creating immersive experiences through expertise in XR technologies. Demonstrated proficiency in Unity & Unreal Engine software development, contributing to successful projects. Adept at implementing AR and VR solutions, and optimizing user engagement and satisfaction. Skilled in crafting innovative XR applications, enhancing realism and interactivity, with a proven ability to meet project objectives by efficiently utilizing XR technologies. I have a strong background in designing and implementing XR systems, and ensuring seamless user experiences, and am seeking a role in XR using Unity or Unreal Engine game development to apply extensive skills and contribute to cutting-edge projects.

I am ready to leverage experience for impactful contributions in a dynamic team environment. Currently exploring NeRF and Gaussian Splatting in Unreal Engine 5.3.

Statistics

4years of experience
13projects completed
7225hours of work
2494cups of coffee

Resume

/My career so far

Experience
March 2024 - PRESENT

Intermediate Gameplay Programmer

Nequinox Studios

As an Intermediate Gameplay Programmer, I design and implement core gameplay systems such as character movement, inventory management, and combat mechanics using Unreal Engine’s Blueprints Visual Scripting or C++ programming. Additionally, I work closely with designers to translate gameplay ideas and concepts into functional game code.

XR Developer

Automated Architecture (AUAR) Ltd, London

As an XR Developer at Automated Architecture (AUAR) Ltd, I focused on developing VR and AR applications using Unreal Engine and Unity, including for SteamVR and ARCore-compatible Android devices. My work involved creating WebGL applications, optimizing performance, rapid prototyping, and applying UX/UI design tools like Figma. Collaborating in a team of 11, I contributed to a significant WebGL project using Three.js and React. My achievements include enhancing client engagement, improving development processes, surpassing KPIs, and increasing team productivity through Agile methodologies.

February 2020 – September 2023
September 2014 – June 2015

As a Computer Analyst-Programmer

Research Laboratory – Hellenic Army, Athens

As a Computer Analyst-Programmer at the Hellenic Army's Research Laboratory, my role encompassed troubleshooting in Windows Server 2003, managing network and database systems, and maintaining hardware and .NET, C++, and C# codebases. Key accomplishments included resolving 100+ user issues, leading a system upgrade to Windows 7, maintaining 98% hardware uptime, implementing a new database management system, and introducing the Jira Service Desk for faster IT support response. I also contributed to training sessions and played a vital role in setting up network infrastructure for a remote military unit.

Education
September 2018 – September 2019

MRes in Virtual Reality – Distinction

University College London, Department of Computer Science, London

During my M.Res. in Virtual Reality at University College London, I focused on extended reality technology, computer graphics, imaging, and computer vision. I worked alongside specialist researchers, developing VR applications using Unreal Engine and Unity, AR applications with ARCore and AR Foundation, and computer vision applications using Python. The program emphasized practical, hands-on experience in the latest XR technologies.

MSc in Information Systems

Athens University of Economics and Business, Department of Informatics, Athens

During my M.Sc. in Information Systems at Athens University of Economics and Business, I delved into various aspects of information systems, including communication and computer networks, information security, system development methods, and business system analysis. The program also covered topics such as large-scale data management, software quality control, cryptography, knowledge organization, law of informatics, and innovation in business organizations.

September 2015 – February 2017
September 2008 – June 2014

BSc in Informatics and Telecommunications

National and Kapodistrian University of Athens, Department of Informatics and Telecommunications, Athens

In my Bachelor's in Informatics and Telecommunications at the National and Kapodistrian University of Athens, I studied a wide range of subjects. This included system programming, software development for telecom networks, informatics systems, internet technologies, computer architecture, network and communication networks management, database system implementation, operational systems, and various programming paradigms. The curriculum also covered numerical analysis, discrete mathematics, linear algebra, graphics, physics, data structures, field and waves, probability, statistics, and number theory.

End

Skills

95%C#/C++
95%Unity3D
90%Unreal Engine
90%ARCore
90%SteamVR
90%Agile Methodologies
75%AWS Ecosystem
65%Node.js + TypeScript

Portfolio

/Work done so far

Some of my personal, non-NDA projects and prototypes. They might not be polished enough to be a sensation, but they showcase my abilities and adherence to SOLID principles and writing clean code.