A versatile XR-oriented C#/C++ Software Developer with a proven track record in creating immersive experiences through expertise in XR technologies. Demonstrated proficiency in Unity & Unreal Engine software development, contributing to successful projects. Adept at implementing AR and VR solutions, and optimizing user engagement and satisfaction. Skilled in crafting innovative XR applications, enhancing realism and interactivity, with a proven ability to meet project objectives by efficiently utilizing XR technologies. I have a strong background in designing and implementing XR systems, and ensuring seamless user experiences, and am seeking a role in XR using Unity or Unreal Engine game development to apply extensive skills and contribute to cutting-edge projects.
I am ready to leverage experience for impactful contributions in a dynamic team environment. Currently exploring NeRF and Gaussian Splatting in Unreal Engine 5.3.
As an Intermediate Gameplay Programmer, I design and implement core gameplay systems such as character movement, inventory management, and combat mechanics using Unreal Engine’s Blueprints Visual Scripting or C++ programming. Additionally, I work closely with designers to translate gameplay ideas and concepts into functional game code.
As an XR Developer at Automated Architecture (AUAR) Ltd, I focused on developing VR and AR applications using Unreal Engine and Unity, including for SteamVR and ARCore-compatible Android devices. My work involved creating WebGL applications, optimizing performance, rapid prototyping, and applying UX/UI design tools like Figma. Collaborating in a team of 11, I contributed to a significant WebGL project using Three.js and React. My achievements include enhancing client engagement, improving development processes, surpassing KPIs, and increasing team productivity through Agile methodologies.
As a Computer Analyst-Programmer at the Hellenic Army's Research Laboratory, my role encompassed troubleshooting in Windows Server 2003, managing network and database systems, and maintaining hardware and .NET, C++, and C# codebases. Key accomplishments included resolving 100+ user issues, leading a system upgrade to Windows 7, maintaining 98% hardware uptime, implementing a new database management system, and introducing the Jira Service Desk for faster IT support response. I also contributed to training sessions and played a vital role in setting up network infrastructure for a remote military unit.
During my M.Res. in Virtual Reality at University College London, I focused on extended reality technology, computer graphics, imaging, and computer vision. I worked alongside specialist researchers, developing VR applications using Unreal Engine and Unity, AR applications with ARCore and AR Foundation, and computer vision applications using Python. The program emphasized practical, hands-on experience in the latest XR technologies.
During my M.Sc. in Information Systems at Athens University of Economics and Business, I delved into various aspects of information systems, including communication and computer networks, information security, system development methods, and business system analysis. The program also covered topics such as large-scale data management, software quality control, cryptography, knowledge organization, law of informatics, and innovation in business organizations.